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Coffee Table

I made these props to get used to baking and the high-to-low poly workflow. They're my first attempt!
Modeled in Maya and ZBrush (mainly for the ornaments on the table), textured in Substance Painter. The models are game-ready but I could have probably reduced the poly count a bit more for some of them.

Rendered in Marmoset Toolbag.

Date
May 7, 2019