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Realtime Character Practice

Wireframes.

Wireframes.

I created the skin in Substance Painter by layering a few materials and adding several layers of color for the undertones.

I created the skin in Substance Painter by layering a few materials and adding several layers of color for the undertones.

The first 3D character I've made to practice the workflow, PBR texturing, as well as to learn Marvelous Designer.

Sculpted in Zbrush, retopo in Maya, textured in Substance Painter and rendered in Marmoset Toolbag. The clothes and the belts were simulated in Marvelous Designer before importing them to Zbrush.

3 Materials

Date
November 20, 2020