Turbine Trouble is an educational VR game for kids we developed over the course of 8 weeks for the Oyfo Techniekmuseum in Hengelo. The goal was to teach children about tidal energy and water pollution.
Our team consisted of 5 designers/artists and 2 programmers. Next to planning and project management, I was responsible for concept art, asset creation, level design, lighting and color grading.
The engine used was Unity3D and the target hardware was Oculus Rift VR.