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Buccaneer's Bay

I designed the UI and logo for a student game project created in 3 weeks.

I designed the UI and logo for a student game project created in 3 weeks.

Some of the UI assets.

Some of the UI assets.

Some more of the assets, including iterations of the radial compass around the boat (the main character).

The yellow part of the compass shows the charge for a special attack, and the red represents the player's HP.

Some more of the assets, including iterations of the radial compass around the boat (the main character).

The yellow part of the compass shows the charge for a special attack, and the red represents the player's HP.

An early iteration of the in-game HUD.

An early iteration of the in-game HUD.

Short in-game demo of the gameplay with the circular HUD.

Short in-game demo of the gameplay with the circular HUD.

For our student game project "Buccaneer's Bay" I was responsible for the UI/UX.
Since the game is meant to look friendly and colorful, my aim was to keep the UI simple and clean as well.

Date
May 14, 2019